7 innovative projects that are revolutionizing education

Learn about these seven innovative projects that are revolutionizing education from its most basic level to the highest levels.

A new world has to have a new system of learning and teaching. This is what these seven educational projects aim to try to fight bullying, incorporate video games, awaken younger minds or overcome the social barriers that students encounter. You will find the clues as to where the paths of the new education are going by reading about these seven projects that are already underway.

  1. KiVA INTERNATIONAL. Developed by the University of Tuku (Finland), this program has proven to be pleasantly effective against one of the plagues that the educational world suffers: bullying. KiVa involves all the actors in the phenomenon (teachers, parents and students) and combines their forces to combat it, giving each one the ways to act and the tools. In addition to daily monitoring and regular talks, the program includes strong support from new technologies in the form of games, simulations, and the regular launch of anonymous online surveys where the problem is monitored.
  2. BIGVAN. A group of scientists and researchers who have been turning science communication and the way science is taught and learned upside down since 2013. It is not only aimed at children, because BIGVAN is postulated as a “tool” that can also be used by adults or by anyone who is curious about the world of science. All with a lot of humor and self-confidence, removing the label of “boring” that, sometimes, we confer on them. The people in this project have a wide range of options ranging from monologues or clown numbers (all scientists) to advisory programs for science communicators or the possibility of developing educational projects. They themselves have already developed several with great success.
  3. LYSMON METHOD. A comprehensive method for children aged 0-3 years that focuses on gamification so that the student is the one who explores their first mental schemes. To do this, the student is invited to explore their environment, to interact with it and to participate in a series of group activities where they can begin their socialization, in a non-coercive way, in equality. By researching from multiple intelligences, emotional intelligence, early stimulation and positive discipline, the aim is for the child to discover the benefits of the positive and predispose him to study and learn.
  4. MCDEMY.COM. A new pedagogical system based on the environment of the video game “Minecraft”. An interesting point of view where gamification is the main stone on which an educational portal is built where you can find everything from homework that, they say, “used to be done only with paper and pencil”, to educational tours on mathematics or languages. These are some of the products offered by this portal and which aims to revolutionize pedagogy by incorporating the attraction of discovery and search of video games into the life of a normal classroom.
  5. AVANTI FELLOW. One of the worst problems facing the education system in India is the existing economic and social gap between students in private and public schools. It is common for students who attend the latter not to be able to pass the entrance exams to higher levels of education and, therefore, have to see their learning interrupted and cannot opt to obtain a degree in a higher career. This project is based on a network of teachers and social workers who have woven a network of help around new technologies, detect the talent of their students and their training to help them reach higher levels of education. Avanti Fellow has already caught the attention of Western countries, where it is believed that it can be applied soon.
  6. APPS FOR GOOD. Teach social values and promote entrepreneurship. The students who join this program identify social problems in their environment and propose solutions that are reflected in the programming of a mobile application. Young people learn the value of living in a healthy society and, in addition, the capacity of new technologies as catalysts for these changes. There are about a thousand schools that already use this program, around 50,000 students, in three countries: the Republic of Ireland, England and Spain.
  7. AKADEMIA: At the Bankinter Innovation Foundation we promote this educational initiative in which we look for talent where it is sprouting: the university. 9 centres (University of Salamanca, Carlos III, Barcelona, Deusto, Loyola Andalusia, Polytechnic University of Valencia, Pompeu Fabra, Comillas and Santiago de Compostela) are participating in this project that combines training in innovation trends, networking, development and presentation of an innovative idea as a team.

The world that is coming will have to fight even harder against the existing inequality gaps and promote a spirit of fusion, already total, with digitalization. In the near future we will see how education becomes one of the most important fields of development in the world, not only at the level of development of the creation of future professionals, but also, as we have said on other occasions, as the germ of a new global consciousness.